/**
* @author Zzzxb 2019/8/29 22:05
* @description:
*/
public class Welcome extends ApplicationAdapter {
private SpriteBatch batch;
private Sprite sprite;
private Texture texture;
private Pixmap pixmap;
private float x = 100f, y = 100f;
private float speed = 5f;
private float angle = 0f;
public Welcome() {
batch = new SpriteBatch();
pixmap = new Pixmap(64, 64, Pixmap.Format.RGBA8888);
pixmap.setColor(0, 1, 0, 0.75f);
pixmap.fillRectangle(16,16,32,32);
texture = new Texture(pixmap);
sprite = new Sprite(texture);
}
@Override
public void render() {
batch.begin();
sprite.setRotation(angle);
sprite.setPosition(x, y);
sprite.draw(batch);
update();
batch.end();
}
public void update() {
if (Gdx.input.isKeyPressed(Input.Keys.J)) {
y -= speed;
}
if (Gdx.input.isKeyPressed(Input.Keys.K)) {
y += speed;
}
if (Gdx.input.isKeyPressed(Input.Keys.H)) {
x -= speed;
}
if (Gdx.input.isKeyPressed(Input.Keys.L)) {
x += speed;
}
angle = (float)(System.currentTimeMillis()%360000)/speed;
}
@Override
public void dispose() {
pixmap.dispose();
texture.dispose();
batch.dispose();
}
}